Monday, 11 April 2011

Character Development Of Woody


Research of different angles, body shots and facial expressions for broad range to choose from to use for a practice Woody animation.




I looked at imagery off the internet and drew a few to get a better understanding of how I would go about looking to move and animate Woody.




Having got a perspective of Woody I am inclined to go with the drawing below because i could move his arm up and down and crouch his legs from a standing position into what it is now.



Robot Chicken

Robot Chicken is Seth Green's Emmy Award-winning rapid-fire satire on pop culture that skewers TV, movies, music and celebrity. The show brings action figures and toys to life in three-dimensional worlds through the old-school magic of “stop-motion” animation.


Robot Chicken is exactly the sort of animation Im looking to do It uses toys and actual hand crafted sets which is where Im looking to go with my stop motion animation of a western shootout.


The idea of Robot Chicken has inspired me because they have created something that's funny inventive and a little contraversial. I plan on creating a set from scratch and using cowboy toys as the main characters in a intense shootout.



Sunday, 10 April 2011

Six Box Storyboard

My six box storyboard is six key frames and it starts with the two cowboys facing off ready to duel. After that their will be to dramatic zooms on their faces with camera angles having most of the effect to create drama.


The third key frame is the dramatic shootout with one of the cowboys falling over. Next scene is the loser sprawled on the ground with blood pooring out of him.


The fourth frame is of the victor looking on holding his gun up. The ending is of the losers hat blowing away in the wind.

Tuesday, 5 April 2011

Rayograms Workshop Two

The second Rayograms workshop was alot better than the first. My Rayograms came out a lot better in quality and with the objects I used They looked visually more attractive.
With having more time to figure out the exact exposure time I was able to get it more or less perfect. This was a key part that I didn't do well in the first workshop.


My Rayograms I like because just by looking at them you basically no what the objects are. They are very distinguished.


After a while I started to play with the objects to try and create something from them signs and making them have a direction.




The objects that I used were a pair of scissors, my glasses and case, a sharpie, allsaints paper, my diesel wrist band, my keys, masking tape, a rubber and my headphones.


At the beginning I was using Allsaints papaer and trying to get the writing up but after a few attempts I realised they were futile and it was a case of move on and use other things.

Monday, 4 April 2011

Rayograms Workshop One

Rayograms Workshop One was a basic introduction of how to create a image on photographic paper using block objects and using light exposure. An enlarger is used in conventional negative printing, but any light source can be used. The objects to be used in making the image are placed on top of the paper. When a suitable composition has been found, the enlarger is used to expose the paper (tests will have to be done to check the exposure time and aperture required). Finally, the paper is processed, as normal, in print-developing chemicals, and washed and dried.
My first session in the dark room wasn't very successful with the time I was given. The test strips didn't come out very well as I couldn't get the exposure right.





For session two I will choose a variety of objects and focus on getting the right exposure time right for my images towards the end of session one I was getting closer to a perfect image.

Sunday, 3 April 2011

Friday, 1 April 2011

Drawings Of My Research And Influences


Quick sketches of animations and characters I was looking at using the story boards and comic strips.


Quick sketch of Joseph Barbera's Tom and Jerry.


Sketching Lot So hugging bear at different view points and angles with variations in facial features.


Seth Mcfarlane's Family Guy characters Stewie Griffin and Brian.


James Woods and Peter Griffin sketch.


The iconic Ghostbusters symbol.


Stay Puft Marshmallow man.


Storyboarding of Ghostbusters taken from an actual storyboard but altered slightly and the last two frames are my own.





Experimentation with a black piece of photographic paper using tipex over the top to create Stay Puft with each expression being different.